Originally Posted by
Riczaj01
BiH, problem w/that theory is that dr's now believe it's no the major hits that are the real culprit, but the tons and tons that are taken every play. Difference between a racer, and a player is the racer has a car designed to take the impact instead of the driver; plus a helmet and harness, and a headrest that forces the head to stay still. There are essentially 4 layers of protection; not to mention the racer isn't getting into a crash every sunday; multiple times a day, the players are. You also have to convince the players to use the new helmets, for some awful reason the players union keeps it in the rules that the players have the final say in helmets; and the players have been relucant to change.
You would think that someone would be able to come up w/a helmet that reduces the issue, but I'm not sure there would be such a helmet that would be able to remove the problem.